A downloadable Project

As part of my degree I completed work on a final year project focused on contextual character animation. I set out to create a reactive character animation system utilising Unreal Engine's animation blueprinting system, primarily working with state machines to achieve contextual animation based on environmental stimuli. The main context of the system was a self-built weather system that I created featuring 4 distinct weather states. Each weather state features its own set of locomotion animations. A total of 92 animations are featured in the system, 23 per weather state. All animations used were both captured and processed by myself.


Transition animations are used between every possible state order (Dry to Cold, Cold to Wet etc.) in order to provide smooth transitions between the weather states. A total of 12 possible transition orders exist, with different animations for transitions when standing and when crouching, giving total of 24 possible transition animations in the system.

Download

Download
CBFeatherstone_FYP.zip 406 MB

Install instructions

Packaged for Windows 64-Bit using Unreal Engine 4, should run by default by running the executable file after extracting the project from the zip archive.

Comments

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Interesting work. Is the project itself available someway to use a base for further improvements or even just with the blueprints and without animations {I have my owns}!??

Cheers!